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Executive assault 2 trainer
Executive assault 2 trainer













#Executive assault 2 trainer Patch

There are still a few things that need cleaning up in the patch however once I am happy with it I will release it to the main branch in a few weeks, until then you may notice beta updates without announcements as I fix things in the background.

  • Respawning no longer generates more infestors.
  • Late game frame rate has now been made more constant after optimising a few scripts.
  • Star fighters no longer instantly explode when piloting them when they slightly hit another fighter.
  • When you have multiple Executrons you will no longer randomly explode when exiting a spaceship.
  • Troop transports no longer randomly explode when being direct controlled.
  • Command outposts now have a fighter launch bay.
  • Executrons now respawn at the last command station they visited.
  • Spaceship boost is now the Left shift key and not double tapping W.
  • Map creator border has been expanded downwards so you can now make more balanced looking maps.
  • Executrons can now reboot structures for 60 seconds after hacking into the display terminal, I might increase this to 2 minutes.
  • Waste tanks don't need to be researched with the cap removed.
  • Tritanium and Xeo gas research now comes with the promotion so no need to research it as it was an annoyance.
  • Can now call an OOPS ship to pick up your goods but you only get the prestige and not the money for that.
  • Special long range ships have been added to science and spy, Longbow and Javelin class.
  • executive assault 2 trainer

    Protestors no longer get attracted to goods being made and now only get angry again if you sell them as they were going a bit overboard.The ships have now got an improved explosion effect with debris.Carriers now carry 3 fighters and 2 bombers.Heavy weapons now have much worse aim compared with light weapons making them poor against fighters.Troop transports now come with Bane tanks when researched.Walkers are now much bigger as they were too slow walking across the map.HQ defences are now heavy weapons again.Probes are stronger, base shields are stronger, and the base deflector lasts longer.

    executive assault 2 trainer

    Defences are more a thing with the Industrial getting an expensive space cannon which is their base defence.Industrial no longer need to mine Carbon as they have a new Deep core drilling plant which replaces their Excavators and give much more Carbon, this is because they had too many things to mine in space compared with everyone else.Main changes are getting the AI to make better use of everything including capturing outposts and super weapons, speeding things up with faster promotions and cheaper units, as well as efficiency can now be pushed to 200%.The main reason it's going here and not the main branch is because I want to make sure the remapping feature works on foreign keyboards, things are generally balanced with the new tech and want to make sure you are happy with the new features which may require some more fleshing out. Today I am releasing the latest version of the game to the beta branch, here you can check out how things are getting on, you'll notice a lot of bug fixes along with changes to make the game more fun.













    Executive assault 2 trainer